Adventurer's Kit

Standard Adventurer’s Kit: This kit includes all the items grouped beneath its entry on the table: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.

Climber’s Kit: This kit includes all the items grouped beneath its entry: a grappling hook, a small hammer, and ten pitons. When you use a climber’s kit, you gain a +2 bonus to Athletics checks for climbing.

Everburning Torch: This torch never stops burning. It sheds magical light but no heat, so you can stow it in a bag or a pouch. You can’t set fire to anything with it.

Spellbook: Wizards keep the daily spells, the utility spells, and the rituals they’ve learned in a spellbook.

Sunrod: This minor magic item sheds bright light to a radius of 20 squares for 4 hours before burning out.

Thieves’ Tools: To use the Thievery skill properly, you need the right picks and pries, skeleton keys, clamps, and so on. Thieves’ tools grant a +2 bonus to Thievery checks to open a lock or to disarm a trap.

Adventurer's Kit

The Wrath of Kings Griszel