Warden Gear

Cloak of the Walking Wounded +1 Lvl 4 – Thin red veins form across the fabric of this handsome dark cloak when its healing properties are evoked.
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).

Eye Patch of Awareness Lvl 3 – Little escapes your notice when this astral diamond-studded velvet patch covers one eye.
Item Slot: Head
Property: Gain a +2 bonus to Will defense
Property: Gain a +2 item bonus to Insight and Perception checks. The patch does not impair the sight of the covered eye. If you are blinded, the patch allows you to see through the covered eye as normal.

Strikebacks Lvl 5 – Backed with spikes, these vicious gauntlets hurt those who hurt you.
Item Slot: Hands
Property: Gain a +1 item bonus to opportunity attacks.
Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.

Armbands of Power Lvl 1 – These leather armbands enhance the damage you dole out.
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.

Rush Cleats Lvl 2 – These rawhide leather boot straps are fitted with spikes.
Item Slot: Feet
Property: Gain a +2 item bonus to bull rush attacks, and increase the push or slide effect of any close or melee attack you perform by 1 square.

Mountain Endurance Belt Lvl 5 –_ The steel buckle of this leather belt is engraved with the image of a mountain._
Item Slot: Waist
Property: When you spend a healing surge, you can add your Strength modifier to the surge value.
Power (Daily): Free Action. You can trigger this power when you spend a healing surge. You gain a +2 bonus to all defenses until the start of your next turn.

Githyanki Silver Greatsword +1 Lvl 5 – The rune-engraved weapon assaults a creature’s mind and has the power to banish it to another plane.
Weapon: Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d8 psychic damage per plus
Power (At-Will ✦ Psychic): Free Action. All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
Power (Daily ✦ Teleportation): Free Action. Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.

Delver’s Armor + 1 Lvl 3 – A popular armor among adventurers, it is relatively easy to make.
Armor: Leather
Enhancement: AC
Power (Daily): No Action. Gain a +2 power bonus to a saving throw you just rolled; use the new result.

Warden Gear

The Wrath of Kings Griszel